

Measuring how fast the human visual system can actually perceive changes is a pretty tricky business. "Developers always have flexibility in how they use the power, so a standard or common 60 fps is not a mandate." How many frames do you need? "Ultimately, it is up to individual developers to determine how they leverage the power and speed of Xbox Series X," the company said. Microsoft further clarified the situation in a series of tweets to the Verge's Tom Warren.

On Assassin’s Creed Valhalla, we are committed to offer the best experience to our players by immersing them in the most beautiful worlds and environments we could create, and leveraging not only the graphics enhancements offered by the next generation of consoles, but also faster loading times and the new architectures. Ubisoft made that much clear in a recent statement to IGN:Īssassin's Creed Valhalla will run at a minimum of 30 fps. And Microsoft's Aaron Greenberg later tweeted that 60fps should be considered the "standard output" for Series X games.īut that target isn't a guarantee that all Series X games will run at 60fps. Microsoft wanted to "build a next generation console that could run games in 4K at 60fps with no compromises for developers," the company said. In recent days, though, we've been learning that not all Series X titles will be achieving that standard.īack in March, Microsoft announced that 4K/60fps level as the "performance target" for Series X games. Further Reading Going for speed: The load-busting, lag-limiting tech of the Xbox Series XWith the added power of the Xbox Series X, Microsoft has been touting 4K resolution gaming at 60 frames per second as a new console standard.
